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There are many different approaches to motion capture. The technology originated in the life science market for gait analysis but is now used widely by VFX studios, sports therapists, neuroscientists, and for validation and control of computer vision and robotics. Motion capture (mocap) is the process of recording the movement of objects or people. If you’re new to the industry, or just trying to understand how you might be able to benefit from motion capture technology, we will help you better understand the features you may be looking for and why they are important.
MOTION ANALYSIS CAMERAS SOFTWARE
Nexus for Life Sciences, Biomechanics and Sports Science, Tracker for Object Tracking, Evoke for VR and Shogun for Entertainment.Īll Vicon software offers the benefits of Vicon’s market-leading motion capture algorithms, the most accurate calibration, the most robust real time tracking in the business, and the best labelling and solving.Īcademy Award®-winning Vicon specializes in developing accessible motion capture technology that delivers the most precise, reliable data in any movement analysis application. Learn what our customers are doing, read The Standard here View from the top, opinions on trends, and useful guides News announcements and downloads for journalistsĬome and meet us, and watch us put our system to the test How can we inspire yours?Ĭall or find our offices, distributors, partners, press contacts, or careers here The most comprehensive range of support plans availableĪccess software, models, scripts, utilities, SDKs and more hereįind technical information and help with common jobs hereįind answers to the most frequently asked questions IMU sensors for the highest fidelity data captureĪll the hardware to complete your mocap and VR systemsĮverything else you need from markers, to suits and more Optical mocap, video and active VR kit to suit your needs Track humans and objects precisely, accurately and rigorously The most trusted motion capture ecosystem for life sciencesĬapture movement in the field and analyze data in real-time Turn content into unforgettable and immersive VR experiencesĬut your production time and costs with our VFX platform Unmatched, production proven tracking, used by the industry’s brightest starsĬapture motion in the most precise and exacting environments A good video recording dramatically improves the analysis quality and enables digitizing software to produce accurate measurements.Analyze movement for sports, biomechanics, research and more This guideline starts with indications for camera selection prior to purchase or for testing if a given camera would fulfil the minimum features. Finally, a suggested recording procedure to minimize perspective errors and produce high quality video recordings will be presented. Then, a revision of available cameras on the market as of 2015 will be carried out, with selected models grouped into three categories: high-, mid- and low-range, according to their maximum performance in relation to high speed features. Rather than considering commercial criteria, the article will focus on key features to choose the most convenient model both from technical and economical perspectives. Furthermore, selection of the most appropriate camera setting to undertake high speed motion analysis with the best quality possible, both spatially (focus and resolution) and temporally (frame rate, motion blur, shutter options and lighting), will be discussed. In this paper, a detailed introduction to factors affecting image quality will be presented. In order for these measurements to be accurate, image capture by means of video cameras must be sharp and motion blur-free, especially in high speed motions. Quantitative 2D video analysis is performed through a digitizing process that converts body segments or sport implements into digital horizontal and vertical coordinates in the computer. Video analysis can be a qualitative or quantitative process to analyze motion occurring in a single plane using one camera (two-dimensional or 2D) or in more than one plane using two or more cameras simultaneously (three-dimensional or 3D).